Monday, January 20, 2014

MC2 Post 1788 Valve: The future of Virtual Reality is Just One Year Away






Wingman:  "Oh Really?"



Gee!  That Looks Real Comfortable...




From:  http://www.engadget.com




The most exciting aspect of contemporary virtual reality is its implications. Even using Oculus VR's early duct taped-prototype, most users immediately "get it." You're transported to, say, Tuscany, or an underwater exploration vehicle, or a space fighter, and that experience is enough to trigger a flood of ideas for other potential interactions -- interactions that are dramatically heightened by employing a VR headset. How about deep-sea exploration in 4K? Or maybe Mars? And we're not talking just video games, but experiences.



Valve VR lead Michael Abrash detailed that notion in a recent talk:









See some of the talk Snapshots Abrash delivered  below:

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Yes, I've read this Book Too and it
pushes the "Multiverse" to another Level.



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You have to Decorate your Test Room with

not the wife-friendliest WALLPAPER.


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The Snappier Looking Oculus VR Model




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In 2009,   At TEDIndia, Pranav Mistry demos several tools that help the physical world interact with the world of data -- including a deep look at his SixthSense device and a new, paradigm-shifting paper "laptop." In an onstage Q&A, Mistry says he'll open-source the software behind SixthSense, to open its possibilities to all.

Some of the things Mistry showed in his demo, 


sure looked like VR to Me.
 


Wingman.

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         Sixth Sense Technology TED

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